Testing VR – The Testing Trinity
This talk focuses on VR and what is “new” for testers.
While software and hardware as testing areas are kind of “known”, in VR the immersion of the human in the middle is “new” and needs different testing approaches.
How the human reacts physically and physically brings new challenges.
From Motion sickness over whole immersion to the dulling of the tester .. these are new problems, where testers also become a part of the product (as do users).